#ifndef __UINAVIPATHWSITCHWND__H__
#define __UINAVIPATHWSITCHWND__H__

#include <MZFCLIB.h>

#include	"iUiButton.h"
#include	"UiStatusBar.h"

typedef enum _tagNaviPathWndBtnDisplay
{
	NAVIPATH_WND_FILE = 0,
//	NAVIPATH_WND_NEXT,
//	NAVIPATH_WND_LAST,
	MAX_NAVIPATH_WND_BTN,
} NAVIPATH_WND_BTN;

class UiNaviPathSwitchWnd :
	public UiWin
{
public:
	UiNaviPathSwitchWnd();
	~UiNaviPathSwitchWnd();

	BOOL InitUiWin(void);

	void PaintWin(HDC hdc, RECT* prcWin, RECT* prcUpdate);
	virtual int OnLButtonDown(UINT fwKeys, int xPos, int yPos);
	virtual int OnLButtonUp(UINT fwKeys, int xPos, int yPos);
	virtual void DeleteImages();

	void LoadiInterItem();
	BOOL InitImages();
public:
	iUiButton m_BtnNaviPathWnd[MAX_NAVIPATH_WND_BTN];
	ImagingHelper	*m_NaviPathWndBG;

	HDC				m_hBakDC;
	HBITMAP			m_hBitmapBakDC;

};

#endif